![]() In other words, Wii Sports was very much a product of its time. It also didn’t sell nearly as many copies as its predecessor, perhaps because the Wii U itself sold relatively few systems. However, the game didn’t resonate with gamers, if review scores are anything to by. This Wii Sports remake featured the same lineup of games, but with better graphics and support for the superior Wii Motion Plus controller. Wil Sports Club on the Wii U is instructive in this regard. Looking back, it feels more like a tech demo than a fully fleshed out experience, particularly since some of the games (bowling) worked much better than others (boxing). While there’s no denying its cultural impact, it’s fair to say that the games themselves were a bit shallow. ![]() The question is, of course, whether Wii Sports was ever an incredible game in its own right. And finally, it proved that Nintendo didn’t have to compete directly with Sony and Microsoft to sell consoles. Second, it proved that Nintendo could court a whole new audience with casual titles. First, it proved that motion controls could enhance video games. In other words, Wii Sports was a proof-of-concept on three fronts. (The Wii U tried to split the difference, which didn’t really work, but you can at least see what the company was going for.) For the Wii, it was motion controls for the Switch, it’s portability. Neither the Wii, nor the Wii U, nor the Switch has competed directly with their contemporaneous Xbox and PlayStation consoles, opting instead for less power and some kind of unique gimmick. In fact, the Wii is arguably the console that started the “Nintendo does its own thing” trend in the console space.
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